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Tomb Raider 2013 Review

  • Writer: Charlie Smith-McMahon
    Charlie Smith-McMahon
  • Sep 28, 2014
  • 2 min read

Tomb Raider 2013 reboot of the classic gaming series about Indiana Jones with boobs, with less character, got a much needed reboot with a darker gritty reboot set on a crazy island full of cultists, properly gonna die friends and some pretty much identical and switchable mooks who can’t really shoot straight on then normal difficulty, pretty sure they take lessons from the storm trooper school of shooting and the Red shirt school of not dying.

Lara’s new character is amazing, as she has a character out side of ‘Female badass’ to well…a humanized character with feelings, emotions and all the drama needed to hold a story of an action survivor who comes this bad ass woman hero and not just starting out as this, and thus having more of an emotional connection to this human character and less of being in awe at a badass woman and instead can grow stronger with this character as she also gets stronger along with you.

The other characters through out the game get some nice characterization in the time they are around and thus the pretty well written story is allot stronger for it if you are willing to have a strong suspension of disbelief given the case a wounded Lara can take down about 50 guys on her own after two seconds ago throwing up after killing her first person, though her character evolves from that to mowing down the waves of guys while pretty much yelling “come have a go if you think your hard enough!* against undead samurai warriors.

The graphics look great and having this whole island to explore is a good touch, i wish the island its self felt more alive, as while there are some wild life i think a more animals around. as i’m pretty sure you only attacked by wolves once or twice and some more random encounters would be much better, where as most of the random encounters are with Dears and Boar, not the most deadly of animals.

Now my one complaint about the game itself is the lack of of a stealth mechanic when you are spotted, So if you are spotted you can’t hide at all and the mooks find you like bloodhounds. I think this is done to make them seem tougher and a harder fight as they are dumb as a bag of rocks on the medium difficulty and shoot just about as well as Stormtroopers do. This being my main issue with the game i have no other big issues with it

Over all a really fun experience and a nice reboot of a franchise  that needed it.

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